A little something about one of the most epic games ever. This is no video game; I'm talking about the card/board game Munchkin.
Over the years, this game has grown into something pretty big. There are six expansion packs for the card game alone, not counting the eight stand-alone games and Blender, which is ideal for mixing multiple sets of cards, with each their own expansion packs.
Yesterday we played Munchkin Quest, the board game version, for the first time. We had to get used to the rules a bit, there are some significant differences with the card game, although it has all the power of the card game (especially the humour). A lot of the cards are direct imports from the card game, but there are also some I don't recognize. Could be because most of our card sets are in Dutch, I'm not quite sure. But does it really matter? The game remains brilliant.
It's quite inspiring, I will probably go and create my own set of cards, purely for home-use.
For the Munchkin-players reading this: we had an epic final boss battle, in which we had to scrape every last resource as a bonus from our hand and cards in play. We being me and the second master of Zwollywood, my brother. We teamed up for the final battle, coming to a total of 55, not counting dices, versus 63 for the boss (and a wandering level 17 monster). Then I rolled pretty badly, and my brother rolled pretty good for the monsters. I used my bobble-head, a loaded die, and found that I could throw another die for a card. This had to be a three for us to win, but it was a two... Then we noticed the monsters still had a minus 4 penalty, and thus we were able to win...
Right, that was unreadable for non-Munchkiners, and probably all the more boring.
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